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Unbound worlds
Unbound worlds





unbound worlds

The first section gives you a chance to familiarise yourself with these basic controls before introducing more complex abilities. To begin with Soli can run and jump only. Later in the game there are opportunities to fill out gaps in the map, but these are largely for finding optional extras.

unbound worlds

There is less backtracking than in most Metroidvanias, and handy fast travel points are littered around the areas, so the main focus is on moving forward. Foregrounding Soli’s relative youth and weakness helps to set up the opening perils whilst also giving you the chance to test the limits of their powers. As backstories go this is very standard stuff, but it’s tried and tested because it works. Your character, Soli, is seemingly orphaned as a result of a cataclysmic fire, and as the only escapee from your village you must set out to fulfil a destiny that you are not fully aware of. The opening scenes of Unbound are reminiscent of a game like Ori and the Blind Forest.

unbound worlds

The emphasis on the whole is far more on the puzzle and platforming than RPG-style character growth and it is here that Unbound really shines.

#UNBOUND WORLDS FULL#

It doesn’t stick rigidly to the formula, though, as many of the more interesting skills are temporary and area specific rather than full upgrades. As you work through the various puzzles and landscapes of Unbound’s three distinct locations you’ll unlock new skills that enable you to access previously unavailable areas. It’s almost a cliché now to begin a review of an exploration-based platformer with a lengthy history lesson on the origins of the ‘Metroidvania’, so I obviously won’t do that here, but it’s worth starting with the way that Unbound fits that hugely popular genre.







Unbound worlds