
Once they put their shield down, finish them off with the shotgun or pulse SMG. Because of their slow speed, the charger will struggle to evade the grenade. If they get close to the player while their shield is up, they are capable of emitting a bright flash from their shield, briefly blinding Alyx.Ī good strategy for killing a Charger is chucking a grenade behind the Charger while their shield is up. After a few moments, they will bring down the shield. During this period, they are unable to return fire to the player. When shot, they will bring up a shield and keep rushing the player. The Combine Charger usually tries to rush the player out in the open. Along with their armor, they also come equipped with a shotgun and a shield. A teal combine emblem is painted onto the right shoulder pad of the armor. They are distinguishable by their heavy padding giving them a more sizable look. After all, many races before humans have been completely subjugated and wiped out, and there's nothing the games do which suggests it could turn out differently for Earth.The Combine Charger are much larger compared to other units. In many ways, Half-Life implies that the Combine we see is only a fraction of what they have, and that the resistance's endeavors are close to hopeless, if not already there. There's also indications that Advisors are merely larvae, meaning that nobody knows what a mature Advisor looks like or is capable of. It is known that they are lead by the Combine Advisors (aka the Shu'ulathoi) to some extent, but it is unknown how many of them exist. They also get the benefit of being on the giving end of The Combine's boot, rather than the receiving one.Īll of this would be less disturbing if anyone knew what the Combine really were. While The Combine Overwatch are also thoughtless cyborgs, they retain a bit more autonomy than Stalkers. On the flip side, the best fate is that of a Combine Soldier. Becoming a Stalker might be the worst possible fate in the Half-Life universe, as they are completely incapable of any sort of independent thought or action and have been surgically and cybernetically altered to the point where they just barely resemble humans. Otherwise, they are captured and transformed into Stalkers, the cybernetically modified maintenance workers of The Combine Empire. If someone is lucky, then they die quickly. What Gordon and the player see in Half-Life 2, and its episodes, are the last dregs of a dying humanity. In a conflict known as "The Seven Hour War," The Combine defeated the majority of Earth's militaries and slaughtered billions of people. Due to the resonance cascade cause by Black Mesa in the original Half-Life, The Combine were able to find Earth. No official source has specified exactly why this attack was scrapped, though it may stem from Valves decision to not pursue melee combat in Alyx. For the past two decades, however, the planet has been under the tyrannical control of The Combine Empire.

Both he and the player only meet the Combine a few minutes after he is awakened from this stasis. After beating the boss of the original Half-Life, Gordon Freeman is frozen in time for 20 years by the mysterious entity knows as the G-Man.

However, the player knows next to nothing about them. The Combine first appear at the very beginning of Half-Life 2. They are one of the most brutal examples of a dystopian society in gaming. Ruthlessly inhuman, The Combine come off as especially intriguing and disturbing for their extreme level of scrutiny in their oppression. Since the series' second entry, Half-Lifeplayers have taken up the mantle of Gordon Freeman to combat the interdimensional alien empire known as The Combine.
